I am a Creative Coder based in Lausanne, Switzerland, working at the intersection of science, technology, art and design.

My research and projects are focused on Computer Graphics, Virtual Reality, Kinetic-Light electronic installations, Web Development and the influence of new technologies in our lives.

Interested in Computational Design, I am collaborating on the Book of Shaders, an interactive guide through the abstract and complex universe of Fragment Shaders.

Previously I worked for Ars Electronica in Linz, Austria, where we created engaging interactive media systems for festivals, museums and public installations.

I taught photography at the Espace Mozaïk, helping migrants to integrate and to find creative ways to express themselves.


Master’s Degree in Interaction / Media Design, Haute Ecole d’Art et de Design, Geneva, Switzerland.

Master’s Degree in Computer Engineering, Swiss Federal Institute of Technology, Lausanne, and at the University of Siena, Italy.

Bachelor’s Degree in Computer Engineering, Politecnico di Milano, Italy.


The Domestication of Kinetic Art, 2014, Geneva, Switzerland.

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