About
I am a Creative Coder based in Lausanne, Switzerland, working at the intersection of technology, art and design.
My research and projects are focused on Computer Graphics, Virtual Reality, Kinetic-Light installations, A.I. and Web Art.
Interested in Computational Design, I am collaborating on the Book of Shaders, an interactive guide through the abstract and complex universe of Fragment Shaders.
Previously I worked for Ars Electronica in Linz, Austria, where we created engaging interactive media systems for festivals, museums and public installations.
Believing in local projects and in the power of sharing passions, I have founded three social groups in Lausanne:
The "cinéforum itinérant", a cycle of meetings in which a debate is followed by the screening of a film; The "brunch-drawing", a drawing group to create individually or together around a good brunch; The "literature café", a monthly meeting to share impressions, thoughts and insights after reading some Swiss books.
I taught photography at the Espace Mozaïk, helping migrants to integrate and to find creative ways to express themselves.
Education
Master’s Degree in Interaction / Media Design, Haute Ecole d’Art et de Design, Geneva, Switzerland.
Master’s Degree in Computer Engineering, Swiss Federal Institute of Technology, Lausanne, and at the University of Siena, Italy.
Bachelor’s Degree in Computer Engineering, Politecnico di Milano, Italy.
Research
The Domestication of Kinetic Art, 2014, Geneva, Switzerland.
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